(2019-2020) Modeling cars and generating textures for "Race room"
(2017) Call of duty (visual effects - pyro, water splashes)
(2017) SKECH-X Cosmic Foam commercial (visual effects-foam and RBDs) Link: https://lnkd.in/gSjkX3z
(2016) Elena of Avalor (lead surfacing artist) https://www.youtube.com/channel/UCODERtxe_crtqnEuacplw5g
(2015) Fast & Furious: Supercharged- Universal Studios Tour Ride (texturing artist)
(2014) RoboCop (rotomation)
(2014) Edge of Tomorrow (hard-surface modeler, texturing artist)
(2014) Do Balchak - To the Hilt (modeling and texturing)
(2015) Chatter zoo (render)
(2013) Hershey's Great Chocolate Factory Mystery (compositing, texturing and animation)
(2012) Sid the Science Kid: The Movie (animation)
Specialized in all front end aspects of asset development, from concept sculpts/visual development through creature and character modelling/ sculpting, texture paint, hair/groom and look development. Working closely with CG and VFX supervisors to deliver high end assets. In my professional experience I've supervised and led a team of artist overseeing the work from the very early stages of asset development to shot specific work. My main focus and devotion circles around character design, modeling and texturing, although mechanical characters and space ships are something that also inspires me.
Modeling ▬▬ Maya, Speed Tree, Zbrush
Animation ▬▬ Maya
UV ▬▬ UVLayout
FX ▬▬ Houdini
Texturing ▬▬ Mari, Substance Painter and Design, and Photoshop
Rendering ▬▬▬ Redshift, Arnold, VRay
Compositing ▬▬▬ Nuke and Photoshop
• Modeling (organic and hard surface models) characters, environment and props
• Texturing and shading
• Digital sculpting (developing Bump and Displacement maps)
• Rendering indoor and outdoor scenes
• Lighting realistic and artistic environments
• Compositing
• Experienced working on feature films, animated feature films, TV commercials and TV series