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Ground interaction tutorial in Houdini. Creation of smoke, custom velocity field and rocks, rendered in Mantra

Ground interactive smoke, created with particle source and converted into smoke.
Transferring the velocity from the character onto the floor and building smoke out of it. Custom velocities are created by the movement of the character in the space and applied to the smoke.
#houdini #fx #groundinteraction #pyro #smoke #customvelocity #rocks #simulation