This project focused on creating a set of interior design variations to help the client clearly visualize different stylistic and layout possibilities. The goal was to present the space in a way that supports decision-making while maintaining a high level of visual quality and realism.
Multiple design options were developed, allowing the client to compare materials, lighting moods, and spatial arrangements. The project was also prepared for VR, enabling full real-time exploration of the environment and providing an immersive sense of scale and atmosphere.
The scenes were created in Blender and rendered using Cycles, with attention to physically accurate lighting, materials, and overall presentation.
Software: Blender
Renderer: Cycles
Presentation: Real-time VR ready